Invitation to be a reviewer for CogSci 2006
The Twenty-Eighth Annual Conference of the Cognitive Science Society
(CogSci2006) will be held July 26-29, 2006, in Vancouver, Canada.
This is the premier series of conferences in cognitive science.
We would like to invite you to be a reviewer for CogSci2006.
Cognitive science pursues a scientific understanding of the mind through
all available methodologies, notably those of anthropology, artificial
intelligence, computer science, education, linguistics, logic,
neuroscience, philosophy, and psychology, in whatever combinations that
are most appropriate to the topic at hand.
If you accept this invitation, please log on to the CogSci 2006
reviewing website at
http://precisionconference.com/~cogsci
to volunteer to be a reviewer, and to setup and/or update your expertise
profile there (this is very important).
You can use your existing ID and password (if you remember them,
otherwise
use the option "Look It Up"). If you are new to the system, then
click on
"Create Your Account". Log in, change your password, and fill in the
required contact info. You will then reach your home page.
Once you are there, click on the link for "My Reviewing Preferences",
and then the link for "Volunteer to Become a COGSCI Reviewer". Click
on "Areas of Expertise", you will be asked to provide information about
your areas of expertise. Then click on "Reviewing Categories", where you
should put down the number of submissions to review (for the main
CogSci2006 conference --- "CogSci2006 Main Program").
Note that PC members will assign you papers that match your general
areas of
expertise (those keywords with proper levels of expertise) as you
indicate
on the reviewing website. So please provide as accurate a description
(i.e., keywords with proper levels of expertise) as possible.
Once you have finished specifying your reviewing preferences,
select the link at the top of your home page for "Reviews in Progress"
and click "Review for CogSci2006 Main Program" to familiarize
yourself with
that part of the site (since in the future that is where you will
actually access the papers to which you have been assigned, and submit
your reviews. You will be notified by email once you have been
assigned papers to review.
Schedule
You will be given all the review assignments before Feb 15, 2006.
Make sure you accept all your assignments as soon as possible,
no later than Feb 15 (by indicating to the PC member who
contacted you).
You will submit all reviews (through the Web software) by March
3rd, 2006.
For all other information about CogSci2006, see:
http://www.cogsci.rpi.edu/~rsun/cogsci2006/
Thank you very much for your help!
Best regards,
--Ron Sun
========================================================
Professor Ron Sun
Cognitive Science Department
Rensselaer Polytechnic Institute
110 Eighth Street, Carnegie 302A
Troy, NY 12180, USA
phone: 518-276-3409
fax: 518-276-3017
email: rsun(a)rpi.edu
web: http://www.cogsci.rpi.edu/~rsun
=======================================================
*Előadás a BME Kognitív Tudományi Központ*
*házi kollokvium sorozata keretében:*
T. Kollégák,
*Dr Takács Barnabás* (/Digital Elite Inc./ (www.digitalElite.net
<http://www.digitalElite.net> <http://www.digitalelite.net/>)
*Addressing Psychological and Cognitive Tasks Using Virtual Faces *
címmel tart előadást a BME Kognitív Tudományi Tanszékén.
* *
*Időpont:* (2005 november 7), 17.00 órai kezdettel.
*Hely:* BME, Kognitív Tudományi Tanszék, Stoczek u 2, St épület III.
emelet 320.
(http://www.cogsci.bme.hu/DoCS/kepek/bmemap.gif)
Mindenkit szeretettel várunk.
*Az előadás kivonata:*
Addressing Psychological and Cognitive Tasks Using Virtual Faces
To mimic the quality of everyday human communication and underlying
processes, future research tools for psychology and cognitive research
will need to go beyond photographs, Ekman faces and simple, cartoon-like
drawings, by combining the /benefits of high visual fidelity animated
digital faces ////with /conversational intelligence// and the ability to
////modulate the emotions// of their users in a personalized manner.
Virtual human technology, computer graphics and digital perception have
made considerable advancements during the past decades leading the way
to create a humanoid interface that works by utilizing the natural means
of interaction, e.g. words, gestures, glances and body language instead
of traditional computer devices, such as the keyboard and mouse.
>From a psychological and cognitive perspective digitally animated faces
require the ability to create believable digital humans capable of
expressing the finest shades of emotions in a controllable manner. In
addition, the same system must also be able to /read the users'
emotional reactions/ and adapt the behavior of the digital human
accordingly in real-time. We implemented this concept as a step towards
creating a novel solution called the /Virtual Human Interface (VHI)/.
The ////VHI// builds upon many years of interdisciplinary research to
create a ////closed-loop model of interaction// whereas the user's
internal state (emotion, level of attention, etc.) is constantly
monitored and driven directly by the animated character with the purpose
of creating emotional bonding. This emotional bonding then acts as a
catalyst to help turning information into knowledge. In other words, our
advanced user interface draws on emotions to help its users in the
interaction process by intelligently tailoring its workload and
constantly adapting its presentation strategies, hence the name
////affective intelligence//.
*About the author*
Barnabás Takács, Ph.D. works in the field of human modeling, intelligent
agents, computer graphics and animation, face recognition, motion
tracking and computer vision. He published over 50 scientific and
technical papers and regularly lectures at universities and institutes
around the world. He has spent many years in developing cutting-edge
technologies for the film and entertainment industries as well as for
the scientific and research community.
/Digital Elite Inc./ (www.digitalElite.net <http://www.digitalElite.net>
<http://www.digitalelite.net/>) was founded with the purpose of bringing
real-time interactive virtual humans to every day people. Based on its
technology a variety of virtual human applications have been developed
and successfully deployed. Examples include digital plastic surgery
(with Harvard University SPL, Boston, USA), virtual 'Buddy' for autistic
children (Catholic University of America, Washington D.C., USA),
animated faces for psychiatric diagnosis and emotion research (Harvard
University, Boston, USA, Semmelweis Medical University, Budapest),
virtual patients for anatomical ultrasound guidance (U.S. Army Advanced
Telemedicine Research), and virtual teachers (U.S. Dept. of Education).
Dr. TakĂĄcs is member of IEEE, ACM and the Los Angeles Chapter of SIGGRAPH.
*Előadás a BME Kognitív Tudományi Központ*
*házi kollokvium sorozata keretében:*
T. Kollégák,
*Dr Takács Barnabás* (/Digital Elite Inc./ (www.digitalElite.net
<http://www.digitalElite.net> <http://www.digitalelite.net/>)
*Addressing Psychological and Cognitive Tasks Using Virtual Faces *
címmel tart előadást a BME Kognitív Tudományi Tanszékén.
* *
*Időpont:* (2005 november 7), 17.00 órai kezdettel.
*Hely:* BME, Kognitív Tudományi Tanszék, Stoczek u 2, St épület III.
emelet 320.
(http://www.cogsci.bme.hu/DoCS/kepek/bmemap.gif)
Mindenkit szeretettel várunk.
*Az előadás kivonata:*
Addressing Psychological and Cognitive Tasks Using Virtual Faces
To mimic the quality of everyday human communication and underlying
processes, future research tools for psychology and cognitive research
will need to go beyond photographs, Ekman faces and simple, cartoon-like
drawings, by combining the /benefits of high visual fidelity animated
digital faces ////with /conversational intelligence// and the ability to
////modulate the emotions// of their users in a personalized manner.
Virtual human technology, computer graphics and digital perception have
made considerable advancements during the past decades leading the way
to create a humanoid interface that works by utilizing the natural means
of interaction, e.g. words, gestures, glances and body language instead
of traditional computer devices, such as the keyboard and mouse.
>From a psychological and cognitive perspective digitally animated faces
require the ability to create believable digital humans capable of
expressing the finest shades of emotions in a controllable manner. In
addition, the same system must also be able to /read the users'
emotional reactions/ and adapt the behavior of the digital human
accordingly in real-time. We implemented this concept as a step towards
creating a novel solution called the /Virtual Human Interface (VHI)/.
The ////VHI// builds upon many years of interdisciplinary research to
create a ////closed-loop model of interaction// whereas the user's
internal state (emotion, level of attention, etc.) is constantly
monitored and driven directly by the animated character with the purpose
of creating emotional bonding. This emotional bonding then acts as a
catalyst to help turning information into knowledge. In other words, our
advanced user interface draws on emotions to help its users in the
interaction process by intelligently tailoring its workload and
constantly adapting its presentation strategies, hence the name
////affective intelligence//.
*About the author*
Barnabás Takács, Ph.D. works in the field of human modeling, intelligent
agents, computer graphics and animation, face recognition, motion
tracking and computer vision. He published over 50 scientific and
technical papers and regularly lectures at universities and institutes
around the world. He has spent many years in developing cutting-edge
technologies for the film and entertainment industries as well as for
the scientific and research community.
/Digital Elite Inc./ (www.digitalElite.net <http://www.digitalElite.net>
<http://www.digitalelite.net/>) was founded with the purpose of bringing
real-time interactive virtual humans to every day people. Based on its
technology a variety of virtual human applications have been developed
and successfully deployed. Examples include digital plastic surgery
(with Harvard University SPL, Boston, USA), virtual 'Buddy' for autistic
children (Catholic University of America, Washington D.C., USA),
animated faces for psychiatric diagnosis and emotion research (Harvard
University, Boston, USA, Semmelweis Medical University, Budapest),
virtual patients for anatomical ultrasound guidance (U.S. Army Advanced
Telemedicine Research), and virtual teachers (U.S. Dept. of Education).
Dr. TakĂĄcs is member of IEEE, ACM and the Los Angeles Chapter of SIGGRAPH.
T. Kollegak,
Dr Takács Barnabás (/Digital Elite Inc./ (www.digitalElite.net
<http://www.digitalelite.net/>) )
Addressing Psychological and Cognitive Tasks Using Virtual Faces
cimmel tart eloadast a BME Kognitiv Tudomanyi Tsz-en. Jovo hetfon, 17.00
kezdettel.
az eloadas absztraktjat mellekelem.
Hely: BME, Kog. Tud. Tsz, Stoczek u 2, ST épület III. emelet 320.
(http://www.cogsci.bme.hu/DoCS/kepek/bmemap.gif)
Mindenkit szeretettel varunk.
------------
Addressing Psychological and Cognitive Tasks Using Virtual Faces
To mimic the quality of everyday human communication and underlying
processes, future research tools for psychology and cognitive research
will need to go beyond photographs, Ekman faces and simple, cartoon-like
drawings, by combining the /benefits of high visual fidelity animated
digital faces /with /conversational intelligence/ and the ability to
/modulate the emotions/ of their users in a personalized manner. Virtual
human technology, computer graphics and digital perception have made
considerable advancements during the past decades leading the way to
create a humanoid interface that works by utilizing the natural means of
interaction, e.g. words, gestures, glances and body language instead of
traditional computer devices, such as the keyboard and mouse.
> From a psychological and cognitive perspective digitally animated faces
require the ability to create believable digital humans capable of
expressing the finest shades of emotions in a controllable manner. In
addition, the same system must also be able to /read the users’
emotional reactions/ and adapt the behavior of the digital human
accordingly in real-time. We implemented this concept as a step towards
creating a novel solution called the /Virtual Human Interface (VHI)/.
The /VHI/ builds upon many years of interdisciplinary research to create
a /closed-loop model of interaction/ whereas the user’s internal state
(emotion, level of attention, etc.) is constantly monitored and driven
directly by the animated character with the purpose of creating
emotional bonding. This emotional bonding then acts as a catalyst to
help turning information into knowledge. In other words, our advanced
user interface draws on emotions to help its users in the interaction
process by intelligently tailoring its workload and constantly adapting
its presentation strategies, hence the name /affective intelligence/.
About the author
Barnabás Takács, Ph.D. works in the field of human modeling, intelligent
agents, computer graphics and animation, face recognition, motion
tracking and computer vision. He published over 50 scientific and
technical papers and regularly lectures at universities and institutes
around the world. He has spent many years in developing cutting-edge
technologies for the film and entertainment industries as well as for
the scientific and research community.
/Digital Elite Inc./ (www.digitalElite.net
<http://www.digitalelite.net/>) was founded with the purpose of bringing
real-time interactive virtual humans to every day people. Based on its
technology a variety of virtual human applications have been developed
and successfully deployed. Examples include digital plastic surgery
(with Harvard University SPL, Boston, USA), virtual “Buddy” for autistic
children (Catholic University of America, Washington D.C., USA),
animated faces for psychiatric diagnosis and emotion research (Harvard
University, Boston, USA, Semmelweis Medical University, Budapest),
virtual patients for anatomical ultrasound guidance (U.S. Army Advanced
Telemedicine Research), and virtual teachers (U.S. Dept. of Education).
Dr. Takács is member of IEEE, ACM and the Los Angeles Chapter of SIGGRAPH.
--
Gyula Kovács
Dept. Cognitive Sciences
Budapest Univ. Technology and Economics
---------------------------------------
Budapest, Stoczek u 3, ST BDG III.318
Tel: 0036-1463-1176
Fax:0036-1463-1072
gkovacs(a)cogsci.bme.hu
www.cogsci.bme.hu
Mark your calendars!
Barry Loewer
Department of Philosophy, Rutgers University
Mental Causation: Or Something Near Enough
8 November, 2005 (Tuesday) 5 PM
CEU Department of Philosophy, 1051 Budapest, Zrínyi u. 14, 4th floor,
rm. 412.
I defend a version of non-reductive physicalism against the criticism
(due to Kim among others) that it can't
account for mental causation. I argue that Kim's so called "exclusion
argument" presupposes a view of causation
that is, as Russell once put it, "like much that passes muster among
philosophers, is a relic of a bygone age,
surviving, like the monarchy, only because it is erroneously supposed to
do no harm."
*BMS home page:* http://philosophy.elte.hu/bms
*Inquiries:* zjakab(a)cogsci.bme.hu <mailto:zjakab@cogsci.bme.hu>
*****************************************
The CEU Philosophy Department and the CEU Humanities Center
Cordially invite you to a Public Lecture on
"RADICAL DOUBTS: THE EMERGENCE OF SKEPTICISM IN MEDIEVAL PHILOSOPHY"
By Professor DOMINIK PERLER, Department of Philosophy, Humboldt University (Berlin)
Chair: GYÖRGY GERÉBY, Visiting Professor, Medieval Studies department, Central European University
Wednesday, November 9th, 6:45 P.M.
CEU Gellner Room
Abstract
Since the time of Descartes, skepticism has become one of the central problems of epistemol-ogy. But why has skepticism become such a serious problem? And why do many philosophers conceive of knowledge as a relation between an "inner" world of thoughts and an "outer" world of material objects - a relation that can always be manipulated by a powerful demon? This presentation intends to show that this type of skepticism is not a "natural" philosophical problem that inevitably arises in every context, but is rather the outcome of a certain episte-mological theory that opens up a radical gap between an inner and an outer world. This gap is not to be found in ancient skepticism, nor is it just the invention of Descartes. A number of transformations in late medieval philosophy and theology led to the creation of this gap. In particular, two theoretical shifts were responsible for the emergence of radical doubts: (a) a shift from a model that takes the human mind to be a cognitive faculty "assimilating" objects in the world and becoming somehow identical to them, to a model that conceives of it as the place of inner representations, (b) a shift from a theory that takes God to be the last guarantee for successful cognition, to a theory that presents him as an absolutely free and omnipotent being, unlimited in his power and able to intervene in every cognitive process.
~*~
Dominik Perler is Professor for Theoretical Philosophy at Humboldt-Universität in Berlin. Professor Perler received his Ph.D. from the University of Fribourg (Switzerland). He was Fellow and Lecturer at All Souls College, Oxford University in 1996-7 and Professor of Phi-losophy at the University of Basel between 1997 and 2003. He held a number of visiting po-sitions at Cornell University, UCLA (Los Angeles), the University of Göttingen and Wissen-schaftskolleg zu Berlin. His research focuses on medieval and early modern philosophy in the areas of the philosophy of mind, epistemology and ontology. Professor Perler is the author of several monographs including Der propositionale Wahrheitsbegriff im 14. Jahrhundert (de Gruyter 1992), Repräsentation bei Descartes (Klostermann 1996), Theorien der Intention-alität im Mittelalter (Klostermman 2002, also in French by Vrin 2003). He has also edited and contributed to several anthologies and published countless articles in leading journals.
~ Reception to Follow ~
Dear Dr. Qwerty,
==================================================================
*** IMPORTANT INSTRUCTIONS ***
==================================================================
Please DO NOT respond to this email. If you wish to submit a proposal for commentary
and/or suggest potential commentators, please go to the new Online Commentary Proposal
System at the following URL:
http://www.bbsonline.org/perl/commentary/commproposal?authordir=Mesoudi-020…
* If you only wish to suggest potential commentators, please ignore prompts to
submit a proposal with expertise information.
* If you experience technical difficulties, please email bbs(a)bbsonline.org.
NOTE: Commentators must be BBS Associates, or suggested by a BBS Associate. If you are
not a BBS Associate, please follow the instructions linked below:
http://www.bbsonline.org/Instructions/associnst.html
** Please respond to this Call no later than December 5, 2005 **
==================================================================
CALL FOR COMMENTATORS
==================================================================
Below is a link to the forthcoming BBS target article
"Towards a unified science of cultural evolution"
by
Alex Mesoudi, Andrew Whiten, and Kevin N. Laland
This article has been accepted for publication in Behavioral and Brain
Sciences (BBS), an international, interdisciplinary journal providing Open
Peer Commentary on important and controversial current research in the
biobehavioral and cognitive sciences.
The Calls are sent to 10,000 BBS Associates, so there is no expectation
(indeed, it would be calamitous) that each recipient should comment on
every occasion!
Please DO NOT prepare a commentary unless you eventually receive a formal
invitation, indicating that it was possible to include your name on the
final list, which is constructed so as to balance areas of expertise and
frequency of prior commentaries in BBS.
To help you decide whether you would be an appropriate commentator for this
article, an electronic draft is retrievable at the URL that follows the
abstract and keywords below.
=======================================================================
*** TARGET ARTICLE INFORMATION ***
=======================================================================
TITLE: Towards a unified science of cultural evolution
AUTHORS: Alex Mesoudi, Andrew Whiten, and Kevin N. Laland
ABSTRACT: We suggest that human culture exhibits key Darwinian evolutionary properties,
and argue that the structure of a science of cultural evolution should share fundamental
features with the structure of the science of biological evolution. This latter claim is
tested by outlining the methods and approaches employed by the principal sub-disciplines
of evolutionary biology and assessing whether there is an existing or potential
corresponding approach to the study of cultural evolution. Existing approaches within
anthropology and archaeology demonstrate a good match with the macroevolutionary methods
of systematics, paleobiology and biogeography, while mathematical models derived from
population genetics have been successfully developed to study cultural microevolution.
Much potential exists for experimental simulations and field studies of cultural
microevolution, where there are opportunities to borrow further methods and hypotheses
from biology. Potential also exists for the cultural equivalent of molecular genetics in
social cognitive neuroscience, although many fundamental issues have yet to be
resolved. It is argued that studying culture within a unifying evolutionary framework has
the potential to integrate a number of separate disciplines within the social sciences.
KEYWORDS: Cultural Anthropology; Cultural Evolution; Cultural Transmission; Culture;
Evolution; Evolutionary Archaeology; Evolutionary Biology; Gene-Culture Coevolution;
Memes; Social Learning
FULL TEXT: http://www.bbsonline.org/Preprints/Mesoudi-02092005/Referees/
==================================================================
*** IMPORTANT INSTRUCTIONS ***
==================================================================
Please DO NOT respond to this email. If you wish to submit a proposal for
commentary and/or suggest potential commentators, please go to the new
Online Commentary Proposal System at the following URL:
http://www.bbsonline.org/perl/commentary/commproposal?authordir=Mesoudi-020…
* If you only wish to suggest potential commentators, please ignore prompts to
submit a proposal with expertise information.
* If you experience technical difficulties, please email bbs(a)bbsonline.org.
NOTE: Commentators must be BBS Associates, or suggested by a BBS Associate. If you are
not a BBS Associate, please follow the instructions linked below:
http://www.bbsonline.org/Instructions/associnst.html
** Please respond to this Call no later than December 5, 2005 **
==================================================================
==================================================================
Barbara Finlay - Editor
Paul Bloom - Editor
Behavioral and Brain Sciences
bbs(a)bbsonline.org
http://www.bbsonline.org
-------------------------------------------------------------------
[Apologies for multiple postings]
*******************************************************************
1st CALL FOR PAPERS
ESSLLI 2006 STUDENT SESSION
July 31 – August 11, Malaga, Spain
*********** Submission deadline February 1st, 2006 ******************
We are pleased to announce the Student Session of the 18th European
Summer School in Logic, Language and Information (ESSLLI), which will be
held July 31 – August 11, in Malaga, Spain. We invite papers for oral
and poster presentation from the areas of Logic, Language and Computation.
The aim of the Student Session is to provide students with the
opportunity to present their work in progress and get feedback from
senior researchers and fellow-students.
The ESSLLI Student Session invites students at any level, undergraduates
as well as graduates, to submit a full paper, no longer than 7 pages
(including references). Papers should be submitted with clear indication
of the selected modality of presentation, i.e. oral or poster. Accepted
papers will be published in the Student Session Proceedings.
Papers should describe original, unpublished work, complete or in
progress, that demonstrates insight, creativity and promise. Previously
published papers should not be submitted.
The preferred format of submission is PDF. All submissions must be
accompanied by a plain text identification page, and sent to
katrenko(a)science.uva.nl.
Deadline for submission: February 1st, 2006.
For more information about the Student Session, and for the technical
details concerning submission, please visit our website at
http://www.science.uva.nl/~katrenko/stus06. You may also contact one of
the chairs:
Janneke Huitink Sophia Katrenko
j.huitink(a)phil.ru.nl katrenko(a)science.uva.nl
IMPORTANT DATES:
Deadline for Submission: February 1st, 2006
Notification of authors: April 1st, 2006
Proceedings Deadline: May 1st, 2006
ESSLLI: July 31 – August 11, 2006
--
Sophia Katrenko
Human Computer Studies Laboratory
Informatics Institute
Faculty of Science
Universiteit van Amsterdam
Kruislaan 419, Matrix I
1098 VA Amsterdam
The Netherlands
Tel.: +31 20 888 4686
http://staff.science.uva.nl/~katrenko/
Philosophy of Science Colloquium
Department of History and Philosophy of Science
Eotvos Lorand University, Budapest
Room 6.54 (6th floor) Monday 4:00 PM
Pazmany P. setany 1/A Budapest, Hungary
Phone/Fax: (36-1) 372 2924
http://hps.elte.hu
7 November 4:00 PM 6th floor 6.54
Language: English, except if all participants speak Hungarian
Gabor A. Zemplen
Department of Philosophy and History of Science
Budapest University of Technology and Economics
The development of the Neurath-principle: unearthing the Romantic link
Abstract: http://philosophy.elte.hu/colloquium/2005/November/#1
___________________________________
The colloquium is open to everyone, including students, visitors, and faculty
members from all departments!
The 60-minute lecture is followed by a 10-minute break. Then we hold a
30-60-minute discussion. The participants may comment on the talks and are
encouraged to initiate discussion through the Internet. The comments should
be written in the language of the presentation.
The organizer of the colloquium: Laszlo E. Szabo (email: leszabo(a)hps.elte.hu)
--
L a s z l o E. S z a b o
Theoretical Physics Research Group of the Hungarian Academy of Sciences
Department of History and Philosophy of Science
Eotvos University, Budapest
http://hps.elte.hu/leszabo