THEORETICAL PHILOSOPHY FORUM
Institute of Philosophy
Faculty of Humanities, Eotvos University
Wednesday 5:00 PM Room 226 Muzeum krt. 4/i, Budapest
Web site: http://phil.elte.hu/tpf
9 December (Wednesday) 5:00 PM Room 226
Dávid Such
Department of Logic, Institute of Philosophy
Eötvös University, Budapest
A szubjektív minősége
(The quality of the subjective)
Abstract: http://phil.elte.hu/tpf/2009-2010/December/#2
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The Forum is open to everyone, including students, visitors, and faculty
members from all departments and institutes!
Format: 60 minute lecture, 10 minute coffee break, followed by a 30-60
minute discussion. The language of presentation is English or Hungarian.
A printable poster is available from here:
http://phil.elte.hu/tpf/2009-2010/December/poster.pdf
Please feel free to post it in your institution!
The organizer of the Forum: Laszlo E. Szabo
(leszabo(a)phil.elte.hu)
--
Laszlo E. Szabo
professor of philosophy
DEPARTMENT OF LOGIC, INSTITUTE OF PHILOSOPHY
EOTVOS UNIVERSITY, BUDAPEST
http://phil.elte.hu/leszabo
Dear All,
The next CDC seminar will be on
Wednesday, December 2,
5.00pm
Barnabás Takács (Computer Science, BME):
"Virtual Faces & Environments - Medicine, Psychology, Cognition"
CEU Cognitive Development Center
Hattyuhaz, Level 3, Hattyu u. 14., 1015 Budapest
Map:
http://maps.google.com/maps?q=1015+Budapest,+Budapest,+Hattyu+utca+14,+Hung…
Everyone is welcome to attend.
Our seminars start on time and we may not be able to let latecomers in.
Abstract:
To mimic the quality of everyday human communication and better understand
underlying processes, future research tools for psychology and cognitive
science may need to combine the benefits of high visual fidelity animated
digital faces with low level sensory intelligence and the ability to
modulate the attention and emotions of their users in a personalized
manner. Virtual human technology, computer graphics and digital
perception have made considerable advancements during the past decades
leading the way to create a humanoid interface that works by utilizing
more natural means of interaction, including gestures, non-verbal cues and
body language complemented by data from novel computer devices, such as
biofeedback, eye tracking, low-cost motion sensors and analysis tools,
etc.
>From a psychological and cognitive perspective digitally animated faces
require the ability to create believable digital humans capable of
expressing the finest shades of emotions in a controllable manner. In
addition, the same system must also be able to read the users’
emotional reactions and adapt the behavior of the digital human
accordingly in real-time. We implemented this concept as a step towards
creating a novel solution called the Virtual Human Interface (VHI). The
VHI builds upon many years of interdisciplinary research to create a
closed-loop model of interaction whereas the user’s internal state
(emotion, level of attention, etc.) is constantly monitored and driven
directly by the animated character with the purpose of focusing attention
and perhaps creating emotional bonding. This link between user and
computer then acts, we hope, as a catalyst to help turning information
into knowledge. In other words, our advanced user interface draws on
subtle facial and emotions to help its users in the interaction process
while intelligently tailoring its workload.
About the presenter
Barnabas Takacs (PhD. 97, M.Sci’94) is a computer scientist with a
varied field of expertise in facial information processing, computer
graphics, human modeling and animation, virtual reality and interactive
immersive media. He has published over 70 scientific and technical
papers. He has spent much of his carrier on developing cutting edge
technology for a variety of companies starting in 1999, when as the
Director of Research of VCP, a Los Angeles-based animation company he has
lead the effort to develop a novel animation technology, called Digital
Cloning. DC for the fist time, used computer animation to create
believable CG-humans for the film industry. Subsequently, he founded
Digital Elite Inc. (www.DigitalElite.US.com) to bring these technologies
to the realm of real-time, interactive characters. Digital Elite’s
technology was the foundation for many high-end projects, including
image-guided ultrasound diagnosis and operating room of the future
(Harvard BWH), a virtual child for autistic children (Catholic University
of America), 3D real-time MMW radar (WaveBand / GulfStream), and the Cyber
Care Clinique system used for cognitive-, psychiatric- and
physiotherapeutic rehabilitation. His current work involves developing
advanced facial interfaces and on-demand virtual-reality deployed in a
variety of applications including mobile communication and entertainment
(www.PanoCAST.com), health care (www.VirMed.net) as well as education &
advanced virtual training. Upon his return to Hungary Dr. Takacs created
the Virtual Human Interface Group (VHI) at MTA SZTAKI, the Hungarian
Academy of Sciences (www.vhi.sztaki.hu), prior to joining the Technical
University of Budapest (BME), his current position, where heads the
recently founded Immersive Interactive Media & Virtual Reality Center. He
can be reached at BTakacs(a)digitalCustom.com.
--
Ágnes M. Kovács
Marie Curie Research Fellow-DISCOS
MTA PKI
Hungarian Academy of Sciences
&
CEU, Cognitive Development Centre
Budapest
Hungary
tel: +3612796095